iZiViD - AR Parenting Tool

Company: iZiViD
My Role: UX/UI Designer
Duration: Sep 2025 – Jan 2026

Project Overview

During my studies at Amsterdam University of Applied Sciences, I worked as a UX/UI Designer in collaboration with iZiViD. Together with a multidisciplinary team, we developed an AR-based, gamified video platform designed to strengthen the relationship between children and parents living apart. The concept focuses on creating meaningful and engaging shared experiences across distance, using technology as a bridge to support emotional connection, communication, and presence between parent and child.

Problem

Children and parents who live apart often experience limited interaction in their daily lives. Existing communication tools often lack engagement and fail to support meaningful shared experiences, making it difficult to maintain strong emotional connections over distance.

Process

The project followed an iterative, user-centered design process combining research, collaboration, and continuous validation:

Visuals

Hand-drawn storyboard illustrating the user journey of the AR experience between parent and child.

AR Experience Storyboard – User Journey Exploration.

UML diagram illustrating user roles and system interactions within the iZiViD platform.

UML Diagram – Mapping User and System Interactions.

Lo-fi prototype in Balsamiq showing the basic user flow of the AR experience.

Lo-Fi Wireframe created in Balsamiq – Early Exploration of the User Flow.

Mid-fidelity Figma wireframe of the video session interface and user flow..

Mid-Fidelity Wireframe created in Figma – Video Session Interface.

High-Fidelity Prototype created in Figma – User Flow for Planning a Video Session.

Outcome

In collaboration with game developers, a software developer, and a Business IT student, we delivered a parent-focused solution integrated into the iZiViD platform. The final concept uses augmented reality (AR) and goal-based gamification to encourage and reinforce positive behaviours in children during interactive video sessions with a parent at a distance. The project demonstrates how technology can go beyond simple communication, fostering emotional connection, increasing engagement, and enabling meaningful shared experiences despite physical separation.

Key Learnings 💡

Designing for emotional connection: Working on parent–child interaction highlighted the importance of designing beyond functionality, focusing on emotional engagement and meaningful shared experiences.

Balancing play and purpose: Integrating gamification into a communication platform required careful balance between entertainment and meaningful interaction to ensure the experience felt engaging but still purposeful.

Complex systems need clear interaction design: Combining AR, video, and gamification showed how important it is to design clear and intuitive interaction flows to avoid cognitive overload for both children and parents.

Collaboration drives better solutions: Working in a multidisciplinary team with developers and business students showed how early alignment and shared understanding can strengthen the design process.

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